Compared to the previous one I think it has improved well.
My name is Miho and I am a University student learning Animation.
I will be posting my works from University here, and also my own time work as well :) Enjoy :)
Thursday, 29 November 2012
Second year - Lighting final
Compared to the previous one I think it has improved well.
Thursday, 22 November 2012
Second year - Norman's expression
Second year - Norman Fly
Second year - Norman sitting up
Wednesday, 21 November 2012
Second year - Norman drop
Look at his face, haha. Making his pupil as tiny as possible makes hilarious expression.
Sunday, 18 November 2012
Monday, 12 November 2012
Sunday, 11 November 2012
Second year - Layout with background
I have added cylindical mapping onto the cylinder around the layout (so that the layout is actually inside the cylinder) to get the sky around the layout.
Second year - Lighting test
I've started adding lights on my layout. These are the tests that I've done.
Firstly I have added ambient light with a shade of dark red at the centre of the layout. I wanted scary, bloody and negative but strong effects so I have chosen dark red.
Then I have added spot light at the left side of the layout to give second lights. Without this it will be just a dark red weak light.
Firstly I have added ambient light with a shade of dark red at the centre of the layout. I wanted scary, bloody and negative but strong effects so I have chosen dark red.
Then I have added spot light at the left side of the layout to give second lights. Without this it will be just a dark red weak light.
Friday, 9 November 2012
Second year - Lip sync side view
Second year - Lip sync front
Wednesday, 7 November 2012
Second year - Hell layout again
Second year - Norman practise again
Monday, 5 November 2012
Second year - Norman expression
Second year - Norman moving around
We have finally started to use rigged model 'Norman' on Maya.
These pictures are the practise of poses and the control of the skeleton etc...
These pictures are the practise of poses and the control of the skeleton etc...
Thursday, 1 November 2012
Second year - Skull Challenge
I wanted to add skull in the layout so I've started off with sketching the ideas so that I could use it as a reference. I've decided to not model the jaw bone to show that the skull has been there for many years.
So, the images below are my attempt of modelling a skull on Maya. It was actually not as hard as I thought it would be, but the most hardest part is to get the right 'dint' at the side of the head and also the shape of eye-holes. It will be added onto the layout.
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